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Survival project game
Survival project game






survival project game

A lure that will attract nearby animals, you can use it together with the trap to catch them. A compass that will point north when dropped on the floor. Use the tool in the menu: Tool->Create New Objects You still need to go and edit the prefab and scriptable object properties after creating, but at least the step of linking all the files together is done for you! Many people said it's a bit tedious to create new prefabs, I created a basic tool (it still has room for improvement) to generate a new prefab along with its data files. You can now double tap on a item to open the action menu (the hold is still there, its just an alternative). You can now use 2 fingers to zoom in/out the camera on mobile You first need to fill it at a water source, and then use it on your plants, you can adjust the speed boost as well as the duration it stays watered.īonus effects are ongoing effects that are applied to the character in 2 ways: either by equipping an item that has the bonus effect, or by standing near a construction with the bonus effect (BonusAura).Įxamples of effects are walk speed boost, or attribute regeneration (happiness near the statue, speed boost when wearing boots).

survival project game

Watering can is a new item that allow you to boost plants growth. The shovel is now working! You can use it to dig plants (to get their seeds and plant somewhere else), or to dig burried items (at a DigSpot). It is now possible to build a chest and store items inside. Spoilage means it will lose durability over time, no matter where it is. UsageTime means it will lose durability over time, but only if equipped.

#Survival project game code#

UsageCount means that the item will lose durability each time you use it, either through code (custom action) or when attacking (weapons) or taking damage (not weapon). Now its possible to add a durability value to each item and constructions!ĭurability comes in 3 types: UsageCount, UsageTime, Spoilage Really hope you will continue working on this, I'd love to support your work ! Maybe things like poison(reduce hp sequentially). Other interesting things to add would be portals(that transfer you around the map), season elements(wind/rain/snow etc). Durability/crafting/maps/random world generation are all marvelous ideas. I wouldn't worry too much about UI elements, since most games will be using their own anyway. It would be great to have a multiplayer survival asset as well, that combines with this one(uses same base code etc). It can be a great way to sell more, I'd love to support your work on this project, since survival/simulation games are my absolute favorite ones and I always wanted to get some base code to start with. I would really recommend that you potentially create more assets that build on top of the survival engine. Thank you for this engine, please keep working on it (you should add the link to this forum post on the asset page by the way, I found it accidentally) and a discord would be helpful as well.īiomes is something that I would absolutely love to see in this asset. I would really appreciate feedback and suggestions, I will consider the most popular requests. Please buy this asset for its existing features. Note that this list may change based on popular demand. Temperature, cold and heat sources -> Done

survival project game

Dialogue & Quests (other asset integration) -> Done Game pad controls (other asset integration) -> Done Customizable Actions (streamlined way to include your own code)

survival project game

Bonus effects (ongoing aura effect that increases attributes or boost stats). Farming (Sowing seeds, and plant/fruit growth) Animal behaviors (wander, escape, chase) Character attributes (health, hunger, thirst.) Player controls (mouse click, mobile tap, and keyboard). If anyone can help with that, I would appreciate it.Survival Engine is a project template for creating survival or simulation games! It's supposed to be randomised at the beginning of the layout, but it's not changing animation. Right now I'm having a problem with the item I've made. So far I've only done animation stuff, mainly because nearly all the animations have to be finished before I can move on to the game mechanics. 20 slot inventory, and the ability to drop items.different types of light sources (flashlights and lanterns).day and night system (zombies only come out at night, at day you must find supplies and shelter).I've been planning all over the weekend, writing game mechanics and drawing diagrams, and I've finally started work on it. I'm making a zombie survival game with construct








Survival project game